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1. '03 toon looking for a pvp only corp to get back in. - in Alliance and Corporation Recruitment Center [original thread]
You may notice I just joined a corp. They're on trial. If your offer is better I will switch in a heartbeat. (well a day because, timers) What I offer? Over 90 million SP in pvp Want to learn to FC again Prefer T2 battleship and below and I can ...
- by Attrezzo Pox - at 2017.03.01 22:28:38
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2. 79 million SP pilot looking for null pvp - in Alliance and Corporation Recruitment Center [original thread]
I'm a 93mil skpt pilot looking for the same. Let me know what you find.
- by Attrezzo Pox - at 2017.03.01 22:00:15
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3. All Hail The Jove Star! - in EVE General Discussion [original thread]
Kharamete wrote: Just so you all know, I have a pile of mobile depots which can be rapidly converted into mobile altars for the correct absolutions and prostrations before Bob when he comes. Cheap, cheap. Trust me, I'm Amarrian. We know these t...
- by Attrezzo Pox - at 2014.12.03 21:31:57
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4. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
I LOVE These changes. I've been gone since 2011 but this brought me back.. Nullsec was BORING once capitals and cyno jumping was introduced. Basically relegated to gate camps to catch poor new players or attacking some pos or station. Giant zerg ...
- by Attrezzo Pox - at 2014.12.02 17:53:31
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5. Nullsec design goals feedback: Small combat - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Greyscale Disrupt, not destroy When interfering with infrastructure, smaller fleets should as a rule be causing damage that can be brought back to its pre-damage state in a short timeframe, and without costing that much...
- by Attrezzo Pox - at 2011.09.06 17:25:00
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6. Nullsec design goals feedback: Small combat - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Greyscale Interfere with larger ops Smaller fleets should have some avenue via which they can have some impact on larger fleets, without just getting killed. There should be some sensible way to defend against this with ...
- by Attrezzo Pox - at 2011.09.06 16:27:00
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7. Nullsec design goals feedback: Small combat - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Greyscale Easy to rebase Groups running regular small fleets should find it pretty straightforward to move their base of operations. This allows them to "go where the action is", and allows any given part of the cluster...
- by Attrezzo Pox - at 2011.09.06 15:30:00
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8. Nullsec design goals feedback: PvE - in Player Features and Ideas Discussion [original thread]
Originally by: "CCP Greyscale" Best PvE pay In a broader sense, for all PvE activities nullsec should be the most lucrative place to go, both because it encourages players to move out there, and because the additional risks and effort req...
- by Attrezzo Pox - at 2011.09.06 13:25:00
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9. Nullsec design goals feedback: PvE - in Player Features and Ideas Discussion [original thread]
Edited by: Attrezzo Pox on 06/09/2011 13:18:52 Originally by: CCP Greyscale Solo support It is critical that some low-effort, decent-reward solo activities are available to players in nullsec. This class of content gives players a rea...
- by Attrezzo Pox - at 2011.09.06 13:17:00
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10. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
I specifically have a comment about this statement: "Geared towards T2 Our current proposal is that hisec is for volume T1 goods, lowsec will be for meta/faction gear eventually, nullsec is for T2, and wormholes are for T3" The issue I have is t...
- by Attrezzo Pox - at 2011.09.06 12:51:00
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11. Who actually makes all the t1 ammo? - in EVE General Discussion [original thread]
Originally by: Gwenywell Shumuku Edited by: Gwenywell Shumuku on 11/08/2011 09:18:42 ppl who never heard of opportunity costs and think that mining stuff and then building something out of it = free stuff. +1 I produce t1 for hub...
- by Attrezzo Pox - at 2011.08.11 13:31:00
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12. CSM Leader Mittani not having a clue - in EVE General Discussion [original thread]
Originally by: Aedeal Edited by: Aedeal on 11/08/2011 11:18:25 Originally by: Doctor Ungabungas You're not making your argument very convincing with fabricated information. What will these 4 faction deathstars be doing? Pr...
- by Attrezzo Pox - at 2011.08.11 13:07:00
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13. CSM Leader Mittani not having a clue - in EVE General Discussion [original thread]
Originally by: Meissa Anunthiel I beg to disagree on the mentionned inconsistencies. If there's something where you think I claimed both something and its opposite, please point it out and I'll be very happy to clarify in such a manner t...
- by Attrezzo Pox - at 2011.08.11 13:02:00
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14. CSM Leader Mittani not having a clue - in EVE General Discussion [original thread]
I have to agree that he doesn't know what he's talking about. I know because I thought the same thing. High end ores in empire Oh my!. So I actually tried to take advantage of that and it's not all it's cracked up to be. First, lets talk about t...
- by Attrezzo Pox - at 2011.08.11 12:42:00
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15. Killing local also kills solo and small gang pvp - in EVE General Discussion [original thread]
I can see some reasoning about blobbing getting bigger... That's all well and good, but it would be silly to run a 30 man fleet destroying every available target with no local, why? Because 30 people isn't all that many. It's easy to imagine a lar...
- by Attrezzo Pox - at 2011.07.15 15:21:00
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16. Killing local also kills solo and small gang pvp - in EVE General Discussion [original thread]
Hell even carebears might like the idea. Poking around at sites, local isn't scary because there isn't one, so they won't find you as easy. Now all you gotta do is keep an eye out for scan probes and jet when you see em. But don't come back, they'...
- by Attrezzo Pox - at 2011.07.15 15:02:00
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17. Killing local also kills solo and small gang pvp - in EVE General Discussion [original thread]
Have you *EVER* solo pvped? Provided they leave directional scanning in the game removing local from 0.0 will boost small gang pvp significantly. Even as it is most blobs don't carry scan probes except for the novelty because they rarely work. Onl...
- by Attrezzo Pox - at 2011.07.15 14:53:00
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18. New Dev Blog: Fearless, virtual goods and rage - in EVE Information Portal [original thread]
The only thing I hate about Eve is the Eve community. Those decent players trundle forward with doing whatever it is they want to do with little or no complaints and largely make eve what it is. By contrast "protestors" ruin a game otherwise fun...
- by Attrezzo Pox - at 2011.06.24 22:38:00
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19. CCP, will we ever get new tiers? - in EVE General Discussion [original thread]
Originally by: Alara IonStorm Edited by: Alara IonStorm on 19/10/2010 09:58:27 More people are looking for the removal of the Teir System to revitalize the Tech 1 line up! Such as the Prophacy, Cyclone, Brutix and Ferox! Omen, Vevor,...
- by Attrezzo Pox - at 2010.10.19 18:41:00
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20. There is bad news... - in EVE General Discussion [original thread]
I suspect what they should do is what ALL other MMOs do. Pressing Enter Re-activates the most recently activated chat screen. They could take it as step further like guild wars and allow special characters to be typed after enter to switch to a g...
- by Attrezzo Pox - at 2010.10.19 18:34:00
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